I’m a software developer specializing in Games and other interactive software. I also love coding and designing Websites.
Let's chat! Drop me a line at hi@budvyt.is
A small whack-a-mole style game developed on the Phaser Engine (JavaScript, HTML5, Node JS) for the Facebook Instant Games platform, at Outplay Entertainment.
Crafty Candy is a match-3 game released by Outplay Entertainment with an emphasis on unique mechanics and high-quality aesthetics, currently available on iOS, Android and Amazon Fire.
An experimental two-player Kinect 2 + Google Cardboard VR game developed over a weekend in Unity collaboration with Alastair Low for Global Game Jam 2016.
As part of a larger team at Outplay Entertainment (in collaboration with Rovio Entertainment), we ported the iOS/Android version of Angry Birds Pop originally written in the Marmalade Engine in C++ to Facebook Canvas, written in ActionScript 3.
As part of a larger team at Outplay Entertainment, we ported the iOS/Android version of Mystery Match originally written in the Cocos 2D Engine in C++ to Facebook Canvas, written in ActionScript 3.
An experimental Kinect game developed over a weekend in Unity collaboration with Alastair Low for Ludum Dare 33.
An experimental virtual reality infinite runner developed over a weekend in collaboration with Alastair Low’s for Ludum Dare 30 built in Unity using the Dive SDK for Android (with support for Google Cardboard and similar smartphone VR headsets).
A basic top-down HTML5/WebGL game built using the three.js library.
An audio-only puzzle game project built using the FMOD sound library where the player must escape a pitch-dark spaceship full of environmental hazards such as spilled chemicals and dangling wires.
A 2.5D university game project for the Sony PlayStation 2 Linux dev kit, featuring a pseudo-3D graphics system wrapped in a basic game engine.
A co-op Kinect game prototype for Dare to be Digital 2012 built in Unity where two people play as ghosts in a haunted mansion.
A puzzle game prototype for Dare to be Digital 2013 built in Unity centered around changing the environment around your character to progress.
An unfinished PlayStation 3 game prototype for a university group project built on the Sony PhyreEngine with support for the Move motion controller.
Fine artist’s web portfolio.
A website for a restaurant/bar in London.
An online shop for a now-defunct bespoke sofa manufacturer.
A Lithuanian community website for the students association of the medicine faculty at Vilnius University (VU SA MF – Vilniaus Universiteto Studentų Atstovybė Medicinos Fakultete).
An unfinished personal portfolio website for James Archibald.
TurtleScript is a rudimentary procedural turtle graphics scripting language.
An Android app that uses Google Maps to find every bar/pub in the User’s vicinity.
A simple procedural terrain test application written in C++ using Direct3D10.
A multithreading/parallel programming project written in C++ using the standard Windows threading facilities and OpenGL for the graphics.
A standard A* pathfinding algorithm implementation written in C++.
If you'd like to chat, collaborate, or if you have any enquiries, please e-mail me at hi@budvyt.is or look me up on LinkedIn
Site design and content © 2015 Antanas Budvytis.